Part two employs the same capitalistic principles but mixes them with a healthy dose of tax reform, to prevent the evils of monopolistic ownership, and then transforms all the players into enlightened winners. As a proponent of the economic ideas of Henry George, she designed her game to teach the single-tax theory as an antidote to the evils inherent in monopolistic land ownership.

The board for Phillips' game bears a striking resemblance to the one for Monopoly, except that names, drawings, colors and the like are different.

What opened my eyes to this whole new world of date ideas was my brother-in-law bringing over a game called Codenames.

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Its painted with blocks for rental properties such as "Poverty Place" (rent $50), "Easy Street" (rent $100) and "Lord Blueblood's Estate " (no trespassing - go to jail).

There are banks, a poorhouse, and railroads and utilities such as the "Soakum Lighting System" ($50 for landing it) and the "PDQ Railroad" (fare $100). Players could only rent properties on Phillips's board, not acquire them.

Played on college campuses coast to coast and in Europe under different names, the Game came in two parts.

The first was like Monopoly, a game in which theres only one winner.

But, as I have come to realize, not all board games are like Monopoly.

There is a whole world of non-computerized games that are less about figuring out strategy and more about figuring out your partner—and sounds like my idea of playful fun.

Tickets can be purchased at Gameopolis or Steel Lounge!

The game is based on an improved version of the mechanics of FFG's licensed Doom: The Boardgame.

It made for a night of laughter and frustration as I tried to get inside the inner workings of my husband's head.